Category Archives: Opposable Thumbs

Gallery: Japan’s gaming centers provide joy for the kid inside

While in Hiroshima, Japan for a week, I couldn’t let the time pass without visiting a game center or two (what we call “arcades” in the US). I visited Taito Station, a massive 6-floor game center on the central Hondori shopping arcade, which caused me to have bulging-eye syndrome. Because it was mid-day during the week, it was mostly empty, so I had time to snap a few photos and marvel in its grand weirdness.

Taito Station is organized by gaming maturity level: starting from the first floor’s cute-and-easy crane games, upwards to casino games (it also gets smokier as you go up), then to physical/sport and “starter” video games, and as you reach floor 4 and 5, you’re pretty much in shooter game heaven. But be careful before stepping onto floor 6!

When I could tear myself away, I headed down Hondori to Animate, a massive Manga/anime shop, which also offered a large amount of card games. Card games seem to be very popular in Japan, and there were also a few smaller shops around the city catering to card gamers only.

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PlayStation Experience fan festival moves to San Francisco for 2015

Following a successful Las Vegas debut in 2014, Sony announced today that it is moving the PlayStation Experience fan convention to San Francisco’s Moscone Center on December 5 and 6.

Tickets are on sale now for $60 for a two-day pass, a price that will increase to $75 after September 20 (when one-day tickets will also be available). That’s a reduction from the $90 Sony charged for two-day passes last year, perhaps owing to the larger space for this year’s show.

Sony is recommending attendees register with their PSN IDs, perhaps suggesting that a downloadable surprise will be awaiting those who purchase tickets. Attendees will also get access to the finals of the Capcom Cup, where 32 finalists from the Capcom Pro Tour will compete on the company’s fighting games for a $250,000 prize pool.

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EA exec says complaints about “on-disc DLC” are “nonsense”

Every few months, it seems, certain gamers get up in arms when it’s discovered that a brand new game disc contains content that is to be sold in the future as “downloadable content.” In a new interview, EA Chief Operating Officer Peter Moore said this kind of controversy comes from a fundamental misunderstanding of the way that DLC is made.

“A lot of that resistance comes from the erroneous belief that somehow companies will ship a game incomplete, and then try to sell you stuff they have already made and held back,” Moore told Gamespot in a Gamescom interview. “Nonsense. You come and stand where I am, next to Visceral’s studio, and you see the work that is being done right now. And it’s not just DLC, this is free updates and ongoing balance changes.”

Moore compared the bits of DLC that are found on some game discs to scaffolding put in place to support the actual downloadable product when it’s ready. “Think of them as APIs,” he said. “Knowing down the road that something needs to sit on what you’ve already made, means you have to put some foundations down. What people are confused about is they think DLC is secretly on the disc, and that it’s somehow unlocked when we say.”

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